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Destiny Patch Update: 9-30-2015

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  • #16
    Re: Destiny Patch Update: 9-30-2015

    http://www.gamesradar.com/destiny-se...t-music-video/

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    • #17
      Re: Destiny Patch Update: 9-30-2015

      http://www.gamespot.com/gallery/how-...-sty/2900-324/

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      • #18
        Re: Destiny Patch Update: 9-30-2015

        http://www.gameranx.com/features/id/...eper-simulant/

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        • #19
          Re: Destiny Patch Update: 9-30-2015

          I wonder how big the update will be?

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          • #20
            Re: Destiny Patch Update: 9-30-2015

            Destiny Patch update: 10-13-2015

            https://www.bungie.net/en/News/News?aid=13706

            2.0.1 - The one with Eververse Trading Company.

            General

            •Tess Everis has returned from her vacation and is now back at her station in the Tower

            ◦Added a new currency, Silver, that can be purchased from console stores
            ◦Tess's booth has been given a facelift to reflect her new venture with the Eververse Trading Company
            •Lord Saladin has returned from his hiatus and brings new wares for Iron Banner challengers

            •Players who may have deleted their pre-order Ghost Shells after the Taken King Launch can now obtain them again from the Speaker

            •Fixed an issue where some Taken King Collector's Edition purchasers did not receive their Shaders

            ◦They can now be obtained from the Shader Collections Kiosk
            •Fixed an issue where some of the Year 1 Special Order Emblems and Shaders were not appearing in Collections

            Weapons

            •“Shot Package” perks have been removed and replaced on Shotguns with a non-range-boosting perk

            •Fixed an issue where Black Spindle had an unintended +20 Attack bonus

            •Fixed an issue in which Rare Sniper Rifle scope upgrades did not correctly show progress

            •Fixed an issue in which activating the "Eye of the Storm" perk was not using correct feedback when readying weapon

            •Fixed an issue in which the “Second Wind” perk was incorrectly applying on the initial spawn

            Armor

            •Players can now reroll Stat nodes and Upgrade nodes on Exotic armor via the “Twist Fate” node

            ◦Twist Fate will require Glimmer, Armor materials, and a Glass Needle, which will be available from Xur during his weekly visits

            Exotics

            ◦Fixed an issue where No Back Up Plans did not consistently trigger Force Barrier on Shotgun kills
            ◦Fixed an issue where the “Air Traffic Control” perk on Taikonaut Helm did not properly increase heavy ammo drop rate with a Rocket Launcher equipped
            ◦Smoke Bombs used with Sealed Ahamkara Grasps no longer costs two charges

            Quests & Bounties

            •Fixed an issue where Hunter and Warlock class level-up quests were not giving rewards for the correct level

            •Fixed an issue with some Year 1 Exotic Bounty items that were causing lingering waypoints to remain over various NPCs

            •Fixed several issues where some bounties were not correctly requiring players to complete Court of Oryx encounters within the stated time on the issued bounty

            ◦Affected Bounties: "Challenge the Court: Reciprocal Rune", "Challenge the Court: Stolen Rune," "Challenge the Court: Antiquated Rune"
            •Fixed an issue where some Vanguard bounties were incorrectly granting credit across entire Fireteams

            ◦Affected Bounties: “Heavyweight”, “Specialized Rampage”, “Enemy in Every Corner”, “Invincible”
            •Fixed an issue where it was possible to not get charges on an Agonarch Rune if another Rune was completed in the same week

            Strikes

            •Weekly Heroic Playlist now shows how many Weekly Bonus Legendary Mark awards remain

            •Fixed an issue where players were not transitioning to Return to Orbit upon Phogoth's death

            •Fixed an issue where players were not transitioning to Return to Orbit phase upon Omnigul's death

            Raid: King's Fall

            •Increased the number of potential Shards and added additional materials in the first King's Fall chest

            •Blighted Light explosion size has been changed to encompass the entire Arena

            Crucible

            General

            •Shaxx's Weekly Bounties now unlock across all characters after completing the Crucible Questline on one character

            •Damage curves have been adjusted for all power-enabled playlists to account for the new Light levels in Year 2

            •Distinct audio cues have been created for teammate and enemy revives

            •Weekly Crucible bounty "Featured Matches" now properly progresses in weekly featured playlists in addition to daily featured playlists

            •Weekly Crucible bounties "Featured Matches" and "Making an Impact" now also count top 3 finishes in Rumble as wins, to be consistent with other Crucible quest and bounty steps

            •"Hold the Line" bounty now only requires being near only one of your teammates (instead of two)

            •Fixed an issue where the "Largest Multi-Kill" stat on the Mayhem scoreboard did not accumulate correctly

            Playlists

            •Thieves' Den has been removed from the Rift playlist

            •Added Twilight Gap and Asylum to Elimination playlist

            •Removed Thieves' Den from Doubles playlist

            •Removed The Anomaly and Firebase Delphi from Inferno Salvage and Inferno Skirmish playlists

            Iron Banner

            •Iron Banner is now enabled for the week of 10/13 - 10/19

            •Requires a minimum Character Level of 40

            •Recommended Light for Iron Banner is 230

            •Game completion rewards have been reworked to be a more valid source for Iron Banner rewards

            •End-of-match rewards now include both weapons and armor (including items available on Lord Saladin)

            •New Emblems have been added to Lord Saladin's inventory

            •Lord Saladin now has three daily bounties and three weekly bounties that award Legendary Marks

            •Gear purchased from Lord Saladin now requires Legendary Marks (instead of Glimmer)

            •Tempered buff is now automatically applied to your character and continues to grow in effectiveness each day of the event week

            Trials of Osiris

            •Trials of Osiris will be enabled the weekend of 10/16-10/18

            •Requires a minimum Character Level of 40

            •Requires a minimum Light of 251; Recommended Light is 290

            •Winning teams now receive Trials gear rewards directly at the end-of-match completion

            •Players that go undefeated on their Passage will continue to be invited to The Lighthouse

            •Players may continue to play in the Trials past 9 wins (but rewards are maxed out at 9 wins)
            •Trials Passages now have a Details page containing your Boons
            ◦Player must now purchase Boons from the Details page on their Passage instead of from Brother Vance
            ◦Boons can no longer be applied to Trials passages after starting a run
            •Trials gear can be purchased from Brother Vance (including some items found at the Lighthouse)

            •Brother Vance now has Bounties that award Legendary Marks

            •Crucible Bounties can now also be completed in Trials of Osiris

            •Matchmaking has been updated to make it more competitive to reach The Lighthouse

            Economy

            •Sources for Motes of Light have been adjusted:

            ◦From completing Public Events have been increased by approximately 100%
            ◦From earning XP post-40 have been increased from 3 -> 5
            ◦From Faction Rep packages have been reduced from 5 -> 4
            ◦From dismantling Rare and Legendary Items have been reduced by approximately 25-30%
            ◦From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
            •Sources for Strange Coins have been adjusted:

            ◦From Faction Rep packages have been reduced from 5 -> 4
            ◦From Daily Vanguard and Crucible Bounties have been reduced by approximately 50%
            •Weapon Parts from dismantling Uncommon or Rare Weapons have been reduced by around 25%

            •Weapon Part turn-ins at Factions increased from +50 Rep to +75 Rep per turn-in

            •Materials recovered by Ghost Extractor upgrades reduced (but still guaranteed)

            Inventory

            •Ghost Shells will now be recovered at the Postmaster in your Lost and Found, if you don't have inventory space for them

            Technical

            •Fixed multiple situations that resulted in the game client crashing, including the "Ward of Dawn” and “Firefly” crashes

            •Fixed some issues where audio would drop

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            • #21
              Re: Destiny Patch Update: 9-30-2015

              https://www.bungie.net/en/News/News?aid=13775

              2.0.1.2 - The One about Shadowshot

              The Nightstalker has been running wild with unlimited power in the sandbox. With this fix, we're bringing the new Void Super ability back into check, along with increases to rewards for specific activities and other changes to the player experience.

              Classes
              Nightstalker Hunter
              Temporarily removed the extra shots from Quiver to avoid unlimited Shadowshots
              This is a temporary fix, and the node will be restored in a fixed state in an upcoming patch

              Activities
              Daily Heroic Story
              Removed deprecated Quest requirements from "Siege of the Warmind"
              Removed deprecated Quest requirements from "The Wakening"
              Weekly Nightfall Strike
              Increased the base level of Nightfall Legendary rewards by 10 Attack/Defense
              Increased the chance of Legendary rewards by 10% (from 50% to 60%)
              Increased the number of Strange Coins or Three of Coins awards
              Ghosts have been added to the Legendary reward loot table
              Legendary Engrams no longer drop from Nightfall Strike boss kills
              They will continue to drop their unique Legendary items
              Removed Antiquated Runes from the loot tables
              King's Fall
              King's Fall Hard Mode will be available at 10AM on 10/23
              Recommended Light is 310
              King's Fall Hard Mode has the following changes:
              King's Fall Hard Mode rewards will drop up to 320 Light
              Oryx in Hard Mode will guarantee a Raid item drop each week, without requiring Moldering Shards
              Oryx in Normal mode will still require Moldering Shards
              Moldering Shards can drop in King's Fall Hard Mode, but only if a character hasn't cleared King's Fall Normal for the week

              Crucible
              Weekly Crucible Bounty
              Increased base level of Weekly Crucible Bounty Legendary rewards by 10 Attack
              Increased number of Strange Coins awarded
              Ghosts have been added to the Legendary reward loot table

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              • #22
                Re: Destiny Patch Update: 9-30-2015

                http://gearnuke.com/destiny-heres-co...explain-rifle/

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                • #23
                  Re: Destiny Patch Update: 9-30-2015

                  http://planetdestiny.com/raid-mars-dlc/

                  Kotaku broke a story today that gave us a peek behind the curtain on the development of Destiny’s storyline. The story we were served when the game launched was like cold leftovers from a meal that was sent back to the kitchen by senior staff, a year before launch.
                  In today’s Destiny, Rasputin doesn’t do much but listen to classical music in a steel bunker on Earth, but in the 2013 version, he would have starred in a more prominent role. Alien Hive would have kidnapped the machine and brought him to their Dreadnaught spaceship, which was later cut from vanilla Destiny and moved to The Taken King.
                  Originally, this Hive ship would have been part of the main story. “The entire last third of the game took place on the Dreadnaught with you rescuing Rasputin,” said one person who worked on the game.
                  […] The team ultimately decided to focus it around a single major map—the Hive ship that had been cut from vanilla Destiny—as well as a new public space on Mars, complete with strikes and a new raid. That entire last Mars chunk was later cut and passed to Activision subsidiary High Moon Studios to develop for Destiny’s full-sized 2016 sequel.
                  Does Story Matter?
                  One can only wonder what the game would have been if it had Taken King’s story at release. My personal experience with the story was “meh” at best, but it didn’t stop me from playing. I agreed that the story could be improved, but it’s not where my focus was. The gameplay was far from weak though, and many will tell you, great gameplay is better than a good story.
                  The question I would ask is, “Would a solid story have made Destiny a bigger success?”
                  The relatively low score Destiny on metacritic is often contributed to the weak narrative, and I believe that professional reviewers deducted points from their score because of promises that weren’t immediately met. If Bungie would have entered with a better emphasis on Destiny being a platform for new content and an expanding universe, that score may have be different. The promise from the Call of Duty franchise is clear: here is your improved platform to shoot other people. No questions asked.
                  taken king story characters

                  Even the story in The Taken King, which is a huge improvement according to most, is just a necessary evil the second time and especially the third time around.
                  I think it is important to remember that even if Bungie had given us an epic story, it could also mean that the experience may have been narrower. The open-ended nature of the game and the functionality of repeating missions over and over, doesn’t give the writers a lot of room to control their story in the first place. The game is designed to drop you back in the world after you finish the story line and grind your characters to prepare for heroic strikes and the raid. In order for this to make sense, the game has to break your immersion intentionally to tell you, “Hey, here’s what’s next”.
                  The main story I am looking for in Destiny, is that of my Guardian, me. I personally don’t need Nathan Fillion to tell me how awesome it was that time that my buddy Vince jumped in front of my grenade, bouncing it back into my own face, which eventually caused a wipe in last week’s Nightfall. I also still like to tease my friend Candice about the Strike where she got 4 kills in total but over 88 assists!
                  This being said, nobody would argue that a better story in Destiny would have added to the experience. Judging by the improvements we got in The Taken King, I think it’s safe to say that Bungie is getting their story back on track, which is promising for future installments in the Travelers Saga.
                  storyfeat

                  According to Kotaku, it looks like we might have access to a new raid on Mars in 2016.
                  The team ultimately decided to focus it around a single major map—the Hive ship that had been cut from vanilla Destiny—as well as a new public space on Mars, complete with strikes and a new raid.
                  (That entire last Mars chunk was later cut and passed to Activision subsidiary High Moon Studios to develop for Destiny’s full-sized 2016 sequel, a source said. They’re helping Bungie make the game.)
                  Over the months, Bungie kept rescoping as they looked more realistically at what they could do, and the final version of The Taken King—the one that shipped last month—wound up focusing solely on the Dreadnaught.
                  Europa was also mentioned in Kotaku’s article. Europa is one of the Galilean moons of Jupiter.
                  Europa-moon-destiny
                  Humanity once had a colony on Europa but lost it during the Collapse.
                  Jupiter Ghost Fragment Grimoire

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                  • #24
                    Re: Destiny Patch Update: 9-30-2015

                    http://www.clippingerror.com/destiny...fect-ship-gun/

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                    • #25
                      Re: Destiny Patch Update: 9-30-2015

                      http://kotaku.com/the-taken-kings-ar...ler-1737931446

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                      • #26
                        Re: Destiny Patch Update: 9-30-2015

                        Off topic: http://www.gamesradar.com/destiny-cr...vember-update/

                        Some Guardians enter the Crucible for glory and the thrill of battle. Others, including yours truly, do it for the bounties and quest chains. Bungie says next big update for Destiny, currently set to arrive by Thanksgiving (that's November 26, non-US friends), will make life easier for those of us who would rather check all our boxes and get back to shooting at the AI.

                        First off, you should start noticing better Legendary drops in the Crucible. If you felt like you had to fork over a few too many Legendary marks to get your Iron Banner gear from Lord Saladin last week, you were far from alone - apparently a bug is affecting how Legendary drops happen throughout the Crucible. Once that's fixed, you should get noticeably more lucky picks. Expect the fix to arrive in time for the next Iron Banner.


                        Bugs aside, Bungie's discovered that some of The Taken King's daily Crucible bounties aren't meeting their "get it done in a handful of games" criteria. The studio isn't offering specifics for now, but you should expect some big changes for bounties that are "too hard to complete, demand too much carnage at once, or put too much requirement on other players" - the really challenging stuff will remain the domain of Weekly Bounties and other event Bounties.

                        You can also expect significant revision to the circuitous Crucible Forged questline. Lord Shaxx's nigh-endless errand list currently requires you to satisfy certain conditions for each Crucible mode one at a time, in exchange for some pretty middling rewards. That one mega-questline will be split up into a bunch of smaller, shorter quests, giving you more flexibility to complete them with friends.

                        With all those tweaks and fixes in mind, Thanksgiving is looking even further off. Fortunately, you won't have to wait for the update to catch up with Trials of Osiris: the weekend-long, three-on-three competition will have its Destiny Year 2 debut on October 30. Assuming Nightstalkers don't figure out another trick to get infinite Shadowshot before then, anyway.

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                        • #27
                          Re: Destiny Patch Update: 9-30-2015

                          Another off topic: http://www.ign.com/videos/2015/10/24...paign=Blogroll

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                          • #28
                            Re: Destiny Patch Update: 9-30-2015

                            http://planetdestiny.com/rng-vs-exotic-quests/

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