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House of Wolves version 1.2 thread

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  • House of Wolves version 1.2 thread

    This will be a new thread for the House of Wolves information from

    Gearing Up for House of Wolves
    by urkApr 13 at 6:27:47 PM
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    Earlier today, we published the House of Wolves prologue. We hope you’ve enjoyed it. We know many of you are craving more details. Over the course of the next month, we’ll be revealing exactly what you’ll find in House of Wolves this May. Much like our recent rounds of live update news, we plan on sharing many of the most important details with you right here on

    House of Wolves will not have a Raid activity. We didn't make this decision lightly. Our team has been humbled by the reception of Raids in Destiny and we are creating a new Raid for a release later this year. House of Wolves will have a new cooperative end game activity focused on variety, replayability, and skill – a new battle Arena called The Prison of Elders.

    Below, you’ll find the currently planned calendar of events for House of Wolves news. Next week we’ll be kicking things off by revealing the upgrade path for your existing Exotic and Legendary gear. We know this is an important subject for you. After, we'll detail out Trials of Osiris and Prison of Elders, both brand new additions to Destiny's end game activities.

    House of Wolves Calendar of Events

    Wednesday, April 22nd
    Walking tour of the The Reef, with a live discussion about the upgrade paths for your gear.

    Wednesday, April 29th

    Reveal and live gameplay of Trials of Osiris and its collection of end game gear.

    Wednesday, May 6th

    Reveal and live gameplay of Prison of Elders, a brand new three-player cooperative multiplayer arena.

    Friday, May 8th
    Stay tuned!

    Thank you for your time and attention, and thanks for playing.

  • #2
    Re: House of Wolves version 1.2 thread

    Update for Destiny is up and running.


    • #3
      Re: House of Wolves version 1.2 thread

      Patch Notes:

      Update 1.1.2 : The one with Vault space and Raid fixes.

      With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.

      Spotlight Improvements & Additions
      • Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
        • Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
      • Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
        • Motion tracker
        • Loot drops
        • Shield energy
        • Item categories
      • Audio Controls are now available in the Settings menu
        • Volume control
        • Music toggling
      • Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
      • The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

      • Fixed a bug that caused a player to lose ammo when switching weapons while dead
      • Fixed a bug where ammo consumables did not reliably replenish ammo
      • Pocket Infinity behavior is less likely to fail during edge case conditions
      • 4th Horseman weapon stats restored to original intended values

      • Updated Thorn's first-person player feedback poison effect
      • White Nail perk no longer triggers on immune targets
      • Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
      • Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
      • Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

      • Players can now choose to wear their helmets in social spaces
      • Quest loot pyramid baubles are now easier to spot
      • Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
      • Increased Crota's Bane Reputation rewards on Eris Morn's bounties
      • Fixed a bug where Major Thralls had two jaws and two left hands
      • Fixed a bug where player’s equipped items did not receive experience from completing missions
      • Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
      • Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr

      Cereberus Vae III
      • Valus Ta'Aruc's strength has been reduced by 33%
      • Reduced the number of Major combatants in the Valus Ta'Aurc fight

      Dust Palace
      • Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
      • Dust Palace: Lowered the strength on the Psion Flayers' shields

      Vault of Glass
      • Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
      • Fixed a bug where splash damage could penetrate the Aegis bubble
      • Shield Relic melee attacks now land Minotaurs more consistently
      • Improved issues associated with walking through the teleport

      Crota's End
      • Crota will now wait until fully standing before a sword attack
      • Fixed a bug where the sword immediately despawned after killing a swordbearer
      • Swords will now last a full 30 seconds after being picked up

      • Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
      • Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
      • Fixed a bug that prevented players from receiving points for neutralizing a control zone
      • Fixed a bug where capture points were not properly disabled after the game ends
      • Added incremental revive timers to Skirmish and Salvage
        • Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
      • Stopping Power now requires Shotgun kills instead of sprees
      • Target Practice now requires Hand-Cannon kills instead of sprees
      • Electrocutioner now requires Fusion Rifle kills instead of sprees

      • Anomaly: Added invisible physics over the pool table to keep people from hiding
      • Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
      • The Burning Shrine: Moved the spawn point to fix camera view

      • Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
      • Guardians no longer drop Special ammo on death
      • Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
      • Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
      • Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
      • Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
      • Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
      • Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
      • Heavy ammo now lets everyone know which player or Faction picked up ammo
      • Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

      • New visual treatment to Quest nodes and nodes that involve Quest activities or steps
      • Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
      • Fixed a bug where precision kills did not appear correctly in the PGCR
      • UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)

      • Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
      • Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
      • Players walking into enemy Wards of Dawn now hear a sound when blindness is applied

      • Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
      • Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

      • Fixed a rare soft-lock when a player's internet connection drops
      • Clarified error that displays when user has insufficient hard drive space
      • Better handling of rest mode/resume on PS4


      • #4
        Re: House of Wolves version 1.2 thread

        I like the new update a lot because you can wear your helmet in the Tower or you can leave it off.


        • #5
          Re: House of Wolves version 1.2 thread

          What do you guys and girls think about this new update?


          • #6
            Re: House of Wolves version 1.2 thread



            • #7
              Re: House of Wolves version 1.2 thread

              I like the additional vault space and the "lock" feature (not that I ever deleted anything unintentionally).

              BIG: BellaBlkyn LILS: MooMoo, Vertigo, ShakinSeeds
              PIC: BlackQueen. And <3 to my beast H2O Ironhide


              • #8
                Re: House of Wolves version 1.2 thread

                More info:



                • #9
                  Re: House of Wolves version 1.2 thread

                  I hope they put a Raid in later on.


                  • #10
                    Re: House of Wolves version 1.2 thread


                    This week at Bungie, we breathed new life into the most important part of Destiny.

                    I am talking, of course, about the Purple Ball in the Tower. This evolution is another example of engaged innkeepers serving the tenants of their world.

                    “The Purple Ball has been reborn - shinier, more metal, but just as purple in spirit,” Technical Artist Nate Hawbaker assures us. “It has captured the hearts and minds of so many Guardians who visit the Tower in search of their combat wares. We sought to honor their playful rituals by infusing it with the magic that players have clearly assigned to the second most important sphere in the game."

                    The response has been greater than we could have hoped.

                    “It’s our new leader,” raved Datto, YouTuber and progression professor to the stars. “The pinnacle of person-to-person interaction in gaming. Fully responsive. Glows in the dark. Changes color. I have no idea how they’re going to top themselves next.”

                    All hail the Purple Ball – along with all the enhancements, fixes, tweaks, adjustments, refinements, and expansions in Update 1.1.2 – now available to anyone who plays Destiny.

                    As for what’s next? Update 1.2.0 is our destination. Included in its cargo will be the House of Wolves, but it will impact the experience of every player of Destiny, whether they expand their horizons or not.

                    In the lead up to the update you downloaded this week, we unpacked its contents and introduced you to some of the people who did the work. We’ll do the same thing in the time between now and when the hunt begins. And, we’ll do it live.

                    “Open the Reef to the Guardians!”

                    The House of Wolves has been revealed with a new prologue trailer. Seen it? Even if you have, you should watch it again. It’s easily the coolest trailer to hit the Internet all week. Right?

                    We hope you want more details, because that was just the beginning of a conversation about our next adventure. You have questions. We’re as anxious to answer them as you have been to ask them.

                    You’re invited to visit The Reef with us next week.

                    House of Wolves Reveal Stream

                    The Reef – Gear Upgrades

                    Wednesday, April 22nd

                    11 AM Pacific


                    Join us for a walking tour of the Vestian Outpost. Meet the vendors with whom you’ll trade bravery for treasure. Learn about their motivations and objectives. Creative Director Christopher Barrett will be your guide. Special community guest Gothalion will ask the questions about what the next expansion to Destiny means for all of us.

                    We’ll tackle these burning curiosities:

                    Who will issue our new walking orders?

                    What do we stand to gain from this alliance?

                    What will happen to our existing gear?

                    Will we ever want to visit the Tower again?

                    [Hint: Yes!]

                    Tune in and learn about what awaits you. We know you want to prepare for the next mission. This is your chance to get equipped with solid intel to help you plan your attack and manage your arsenal.

                    Bounties, Blades, and Logins

                    The people on the Destiny Player Support team are the first responders on the forum. Some of them are Bungie devs. Others are community volunteers just like you –with a heart built for service and a fancy badge to help them stand out. This is their report, live from the Operations Center.

                    In Update 1.1.2, Bungie has added new audio controls that can be found under the Settings tab. These controls have some settings worth noting. You can read up on these settings in our 1.1.2 Audio Guide.

                    Players have reported that they are unable to find Blades of Crota on Moon Patrols. If you’re still looking for the Blades of Crota, you can still find them in the Fist of Crota mission.

                    There has been some confusion regarding reward packages in the Postmaster. Please note, new deliveries sent to a full Postmaster inbox can trigger erroneous notifications. We have added additional Vault space. Grab some rewards from the Postmaster and use your expanded Vault today.

                    We recently updated the Microsoft authentication path for to require an associated Xbox Live Gamertag via This change in authentication will help enable Xbox One friends to be visible on web and the Companion App. It goes live on Monday.

                    For all previous changes to sign in paths, please see our last Update. To learn about account management please read our Account Linking FAQ.

                    Associate that Windows login with a Gamertag, Guardians. This is your final warning! When we make that change on Monday, those of you who do have your username properly linked to a player account (PSN or XBL) will benefit from new drag-and-drop inventory management.

                    Any good movies coming out this year?

                    The Community Awakens.

                    WINNER: Rubbin’ is racin’.

                    HONORABLE MENTION: Nothing stealthy about this.

                    It’s been a busy week for Destiny news, so this update was admittedly light. We’re hard at work planning the events that will bring you into the sweet, purple glow of The Reef. Please don’t worry about being starved for details. Week over week, we’ll serving up delicious chiclets of information about the House of Wolves.

                    All will be revealed.

                    DeeJ, out.


                    • #11
                      Re: House of Wolves version 1.2 thread

                      off topic:


                      • #12
                        Re: House of Wolves version 1.2 thread

                        Do you think there will be some hidden areas in the House of Wolves?


                        • #13
                          Re: House of Wolves version 1.2 thread



                          • #14
                            Re: House of Wolves version 1.2 thread



                            • #15
                              Re: House of Wolves version 1.2 thread